Gallery




Set #7 - Speed and revs gauges.

Snapshot #1
Gauges (background and the pointer) are drawn using gimp and blender.

Set #6 - Shadow.

Snapshot #1
The car now throws a shadow. It's not a real shadow, but it still looks pretty cool!

Set #5 - The first large 3DS object and 2D sprites

Snapshot #1
Tunnel and a few trees, as seen from outside. Also for the first time: Toyota Supra in action.
Snapshot #2
Tunnel from the inside.

Set #4 - Toyota Supra

Snapshot #1
First snapshot of Mario's new Toyota Supra.
Snapshot #1
Second snapshot of Mario's new Toyota Supra.
Snapshot #1
Third snapshot of Mario's new Toyota Supra.
Snapshot #1
Fourth snapshot of Mario's new Toyota Supra.

Set #3

Snapshot #1
Mario has released his next car model, a Golf GTI. Here's a snapshot, soon it comes into the CVS repository.

Set #2

Snapshot #1
This snapshot shows a car as it would look with no light sources in the scene.
Snapshot #2
The same car as in the snapshot above, but this time with a light source. The light is located exactly at the same position as the camera. Normals are only calculated on a per-polygon basis, making it possible to see quite good where one polygon ends and the other begins.
Snapshot #3
The best results are obtained by calculating a normal at each vertex instead only for each polygon. A vertex normal is calculated using normals of all adjoined polygons.

Set #1

Snapshot #1
Snapshot #1 shows a part of the track including some hills in the distance, and a 3DS object.
Snapshot #2
Another part of the track showing a nice car. Rear wheels soon to come. The car model is provided by Mario Moritz.
Snapshot #3
Mario's car from another angle.
Snapshot #4
Test track - a view from above.

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Alex Pozgaj
Last modified: Sun Feb 23 02:46:17 CET 2003