2003/27/02 | |
It seems going away from the computer for a few days sometimes really helps.
While I was on a business trip, I finally thought of why steering in the same
direction in which the car is sliding makes it move very
unrealistically, especially at higher speeds. It turned out, that a
pretty simple change in the code makes it behave exactly as I wanted
it to. The fixed version can be obtained from the CVS. I'll release version 0.1.3 as soon as I find some time to make the car bounce off the walls upon collision, instead of just coming to a halt. I hope to be able to do it in the next 2-3 weeks. Finally, thanks to all who commented on T1 so far! Your (mostly positive :-) ) feedback helped me a lot in deciding which direction T1 development is going to take. |
2003/23/02 | |
Development is going on. Following is already available in the CVS
version:
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2003/14/02 | |
Announcement on Linux Game Tome (see previous news entry) was a great success!
Right now, I'm working on solving problems found by some of the people who
downloaded T1. Except for a weird collision detection problem found on one computer,
the most seem to be related to compilation.
Unfortunately, it seems that T1 and Vamos got out-of-sync again. At the moment, it is not possible to compile Vamos support into T1. I'm working with Sam on that one. Until the problem is solved, I made a quick-fix release 0.1.2a, which only includes Vamos support if the user explicitely asks for it (configure flag "--with-vamos"). Release 0.1.2a also includes (for the first time) a statically linked binary. I still recommend everybody to try to compile the source version. However, if it doesn't work for you, you can also give it a try with the pre-compiled one. Don't forget to send me a mail with a description of your compilation problems, though - otherwise I won't be able to resolve them in the next release. |
2003/09/02 | |
Version 0.1.2 is out, be the first to get it! :-) Seriously, I have finally found some time to get a new release out. Following has changed since 0.1.1:
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2003/30/01 | |
Wow, it's been a long time since the last update! We haven't
stopped working on T1, we've just had a creative pause. In other
words, our lives got in the way... :-) Anyway, stay tuned for a new version real soon now. I know, I said that a few months ago already, but this time.. ummm... you know, it's for real ;-) Most probably this weekend, or at latest the next one. The most changes are internal, but there are also some nice improvements on physics and collision detection. Also, this will be the first release also to include an interface to Vamos, a very nice car driving simulation developed by Sam Varner. So, watch out for any updates of this page! Oh, and as soon as somebody actually subscribes on t1-src-announce, I'll start using it. :-) |
2002/29/09 | |
Integration of Vamos physics model and T1 is going on much better than what I hoped for. There's still a lot work be done, but I don't think there are any show-stoppers waiting to be discovered. Pretty soon we'll have some results to share with you! |
2002/21/09 | |
I have some great and exciting news to announce: Sam Varner (Author of
Vamos, see also previous
news entry) and myself are
working on including the Vamos physics into T1 framework!
Actually, the most of the work is done by Sam, I'm just standing around
and fixing/extending T1 according to his needs :-). Vamos shall remain
available as a stand-alone project, of course, and the development
of the current T1 model shall also continue. Stay tuned for further
details! Other than that, Mario is working on at least two new cars. The results I saw a few days ago look great. I'll post some screenshots in the next few days. |
2002/29/07 | |
In case you've been wondering: no, I haven't lost interest in this project.
Unfortunately, my day job consumes every minute of my time lately, so I
had to slow down a bit with T1. In a few days, I'll go on a vacation
(the first real one in the past 9-10 years). I'll be away some 3-4 weeks. When
I'm back, expect a new version real soon.
In the mean time, I suggest you give Vamos a try. The game is in the similar state of development as T1, except that at this time it lays much more value on accurate physics than on fancy graphics. Nevertheless, it's already fun to play! Just watch out not to push the pedal too far, the car has a HELL of an engine that will instantly send your heck floating around. :-) Who knows, maybe pairing Vamos and T1 would be a good idea... :-) |
2002/12/06 | |
Version 0.1.1 released! It's not really time for a new release,
but given that I'll be on a business trip for the next 1.5 weeks, I
decided to do it anyway. The difference between screenshots in the
gallery and the actual release was getting uncomfortably large... Anyway, what's new since the last update? Most notably I have started improving the car model towards simulation of sliding in corners. It's still just a first prototype, but nevertheless it already feels quite good! Go on, give it a try! :-) |
2002/08/06 | |
One more week went by without Web-Site update. In the mean time, I did some clean-up, and implemented a simple shadow for the car (looks good!). Besides that, we (Mario and myself) improved the first portion of the track. You can check the results in the gallery. |
2002/29/05 | |
I haven't had much time to work on T1-CRS lately (I *do* have a day
job, you know... :-) ). Nevertheless, the game is progressing well. The
most noticeable news are:
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2002/21/05 | |
I haven't updated this section for a week now.
However, it doesn't mean I was sleeping (I almost
never do :-) ). Here's the list of the most
important improvements/new features added this past
week:
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2002/14/05 | |
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2002/11/05 | |
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2002/08/05 | |
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2002/06/05 | |
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2002/03/05 | |
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2002/27/04 | |
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2002/25/04 | |
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2002/21/04 | |
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2002/15/04 | |
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2002/13/04 | |
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2002/11/04 | |
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2002/07/04 | |
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2002/05/04 | |
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